This program will introduce you to all of the skills necessary to conceptualize, create, adapt and promote a game, and use games to create transformations in the social and cultural spaces they inhabit. Graduates will be well positioned to communicate across the spectrum of gaming professions and understand the unique contributions brought by programmers, designers, storyboard artists, editors and more. Some potential career paths include:
Note: Additional training and education may be required.
The world is rapidly changing, with new opportunities arising, while once promising areas of employment are contracting. In recognition of this, educators have identified twelve essential skills l to navigate this shifting landscape.
The twelve 21st century skills are:
Game Design and Development at Laurier emphasizes all twelve of these transferable skills. This leads to versatile graduates, with a core set of skills focused on game design and development that can be transferred to other careers.
Our emphasis on communication, for instance, prepares graduates to express their ideas clearly and creatively. Similarly, team-based projects throughout the program call on students to develop and use various social skills and technologies to collaboratively design and develop an idea, which translates into graduates that are prepared for a variety of team-based projects that need to be managed properly to meet goals and stay under budgets.
Students looking for a job in the game industry may add on another credential to specialize their education. The minor in Professional Writing is a good choice for students interested in a writing career, while the Specialization in User Experience Design will help students understand how to connect their game design knowledge with User Experience Design.
Finally, we encourage students to work on their own games over the summer terms. Having a game that is complete and released to the public is one of the most important steps in getting a job in the game industry and a great way to demonstrate what they have learned in the classroom.
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